0.4.1.3

Incremental bug fixxes.

New Features

  • RayMarcher can now parse custom parameters and display them in GUI

Fixed

  • Beamer node: export intrinsic data

0.4.1.2

Incremental bug fixxes.

New Features

  • nope, not this time.

Improvements

  • Better antialiasing for all Capture nodes.

Fixed

  • QueScript: <osc> message behaves now as advertised
  • Model: fixed display of 3d models with build in textures
  • CornerPin: is working again
  • MeshWarp: added toggle to switch on/off interpolation functionality for newly loaded mesh

0.4.1.1

Huge speedup of project loading times.
Improvement of running performance.

New Features

  • NEW HtcVive-Node: Use your HtcVive together with SPARCK.
  • NEW LookAtCamera: Control the camera frustum with a lookat transformation.
  • NEW TfmNodePath-Node: Load custom animation paths, which are created with blender.
  • NEW TextureAnaglyph-Node: Creates anaglyph images from stereo textures.
  • NEW Framerate graph.

Improvements

  • HeadRoom: Overhauled and working with the most currrent HeadRoom App.
  • SpatialSoftedge: Completely overhauled maths with more accurate and faster algorithms
  • TextureProjection: Completely overhauled maths with more accurate and faster algorithms
  • BlendSoftedge: node has now a custum gradient
  • Main Metro: syncronisation with Optitrack and Display Vertical Sync.
  • MeshWarp: When loading another mesh the node will try to interpolate the new vertices
  • MeshWarp: Appling the lattice to the mesh
  • Calibrator: new background texture for calibrating video cameras
  • Stereo Camera: it is now possible to set the frustum directly.

Fixed

  • Node-selector textcolor for better contrast
  • Demo mode can now also use PRO-nodes
  • OscMessage: message inlet

0.3.2

New Features

  • Duplicating Nodes: The selected node will be duplicated with the shortcut ‚d‘
  • Removing Nodes: The delete icon was removed and now the shortcut ‚x‘ will delete the selected node
  • Undo/Redo of Properties: Using ‚z‘ for undo and ‚y‘ for redo. This is a major feature and in the process the property names have changed and therefore all old projects will not setup properly (see breaks)
  • NEW OculusRift-Node
  • Raymarching-Node: Moved from Experimental to Main
  • Raymarching-Node: New Template with new params
  • Monitor-Node: New Console Output Inlet – printing out dump messages to the console

 

Fixed

  • Preferences: Network – Text corrected

 

Breaks

Breaks the old project settings: This means the old project files will not deal properly with the following nodes/properties anymore

  • Projects created with older versions will have broken properties.
    Fix: You can use a tool like textwrangler and run a Mulit-file Search and Replace over
    your project: replace all occurrences of „vpl_workspace_root“ with „node_workspace“
  • Canvas, Model, Shape and LedStrip: Shader selections inside these nodes need to be set again.
  • 3DViewer: Background color setting moved to preferences
  • 3DViewer: toggle display
  • Editor: toggle display
  • Windows: desktop position

 

Deprecated

  • Old Raymarching shaders inside the old downloadable examples dont work anymore with the updated Raymarching node. Use the current Examples.

Initial Release 0.3.1.0

0.4.1.1

Huge speedup of project loading times.
Improvement of running performance.

New Features

  • NEW HtcVive-Node: Use your HtcVive together with SPARCK.
  • NEW LookAtCamera: Control the camera frustum with a lookat transformation.
  • NEW TfmNodePath-Node: Load custom animation paths, which are created with blender.
  • NEW TextureAnaglyph-Node: Creates anaglyph images from stereo textures.
  • NEW Framerate graph.

Improvements

  • HeadRoom: Overhauled and working with the most currrent HeadRoom App.
  • SpatialSoftedge: Completely overhauled maths with more accurate and faster algorithms
  • TextureProjection: Completely overhauled maths with more accurate and faster algorithms
  • BlendSoftedge: node has now a custum gradient
  • Main Metro: syncronisation with Optitrack and Display Vertical Sync.
  • MeshWarp: When loading another mesh the node will try to interpolate the new vertices
  • MeshWarp: Appling the lattice to the mesh
  • Calibrator: new background texture for calibrating video cameras
  • Stereo Camera: it is now possible to set the frustum directly.

Fixed

  • Node-selector textcolor for better contrast
  • Demo mode can now also use PRO-nodes
  • OscMessage: message inlet

0.3.2

New Features

  • Duplicating Nodes: The selected node will be duplicated with the shortcut ‚d‘
  • Removing Nodes: The delete icon was removed and now the shortcut ‚x‘ will delete the selected node
  • Undo/Redo of Properties: Using ‚z‘ for undo and ‚y‘ for redo. This is a major feature and in the process the property names have changed and therefore all old projects will not setup properly (see breaks)
  • NEW OculusRift-Node
  • Raymarching-Node: Moved from Experimental to Main
  • Raymarching-Node: New Template with new params
  • Monitor-Node: New Console Output Inlet – printing out dump messages to the console

 

Fixed

  • Preferences: Network – Text corrected

 

Breaks

Breaks the old project settings: This means the old project files will not deal properly with the following nodes/properties anymore

  • Projects created with older versions will have broken properties.
    Fix: You can use a tool like textwrangler and run a Mulit-file Search and Replace over
    your project: replace all occurrences of „vpl_workspace_root“ with „node_workspace“
  • Canvas, Model, Shape and LedStrip: Shader selections inside these nodes need to be set again.
  • 3DViewer: Background color setting moved to preferences
  • 3DViewer: toggle display
  • Editor: toggle display
  • Windows: desktop position

 

Deprecated

  • Old Raymarching shaders inside the old downloadable examples dont work anymore with the updated Raymarching node. Use the current Examples.

Initial Release 0.3.1.0

0.4.1.1

Huge speedup of project loading times.
Improvement of running performance.

New Features

  • NEW HtcVive-Node: Use your HtcVive together with SPARCK.
  • NEW LookAtCamera: Control the camera frustum with a lookat transformation.
  • NEW TfmNodePath-Node: Load custom animation paths, which are created with blender.
  • NEW TextureAnaglyph-Node: Creates anaglyph images from stereo textures.
  • NEW Framerate graph.

Improvements

  • HeadRoom: Overhauled and working with the most currrent HeadRoom App.
  • SpatialSoftedge: Completely overhauled maths with more accurate and faster algorithms
  • TextureProjection: Completely overhauled maths with more accurate and faster algorithms
  • BlendSoftedge: node has now a custum gradient
  • Main Metro: syncronisation with Optitrack and Display Vertical Sync.
  • MeshWarp: When loading another mesh the node will try to interpolate the new vertices
  • MeshWarp: Appling the lattice to the mesh
  • Calibrator: new background texture for calibrating video cameras
  • Stereo Camera: it is now possible to set the frustum directly.

Fixed

  • Node-selector textcolor for better contrast
  • Demo mode can now also use PRO-nodes
  • OscMessage: message inlet

0.3.2

New Features

  • Duplicating Nodes: The selected node will be duplicated with the shortcut ‚d‘
  • Removing Nodes: The delete icon was removed and now the shortcut ‚x‘ will delete the selected node
  • Undo/Redo of Properties: Using ‚z‘ for undo and ‚y‘ for redo. This is a major feature and in the process the property names have changed and therefore all old projects will not setup properly (see breaks)
  • NEW OculusRift-Node
  • Raymarching-Node: Moved from Experimental to Main
  • Raymarching-Node: New Template with new params
  • Monitor-Node: New Console Output Inlet – printing out dump messages to the console

 

Fixed

  • Preferences: Network – Text corrected

 

Breaks

Breaks the old project settings: This means the old project files will not deal properly with the following nodes/properties anymore

  • Projects created with older versions will have broken properties.
    Fix: You can use a tool like textwrangler and run a Mulit-file Search and Replace over
    your project: replace all occurrences of „vpl_workspace_root“ with „node_workspace“
  • Canvas, Model, Shape and LedStrip: Shader selections inside these nodes need to be set again.
  • 3DViewer: Background color setting moved to preferences
  • 3DViewer: toggle display
  • Editor: toggle display
  • Windows: desktop position

 

Deprecated

  • Old Raymarching shaders inside the old downloadable examples dont work anymore with the updated Raymarching node. Use the current Examples.

Initial Release 0.3.1.0